Showing posts with label morrowind. Show all posts
Showing posts with label morrowind. Show all posts

December 24, 2008

Video Games and Gaming Morrowind



Morrowind from the Socucius House - Census Office

If you are planning to be a theif in Morrowind, now is the time to start your career. There is even a lockpick on the table next to the candlestick to unlock the chest on the bottom of the bookshelf. Warning: Not every theivery will be this easy ... this is a gimmee, a big gimmee but worth over 400 gold.

At this point, either continue on if you are enjoying your character, or start a new game to discover other classes, races and venues of play.

Resting is an important action to take, especially when your fatigue bar changes from green to black. If you are entering an enemy area, rest before you start to engage. In town though, don't worry about your fatigue bar.

Immediately when leaving the census office, find a wood elf named Fargoth and give him the ring from the barrel found earlier in the census office. This will get you better prices in the census office here at Seyda Neen (a squat town along the southern coast).

Sell the booty acquired in the census office and purchase the best equipment you can afford, even if it is just one weapon. Spells are available but pricey in Seyda Neen.

Speak with all NPC's (non player characters) as they may have tips on certain side quests.

The main quest begins after you to talk to a main NPC in Balmora (south western estuary trade city. Be certain to Save at this point.

Either play out as this character or change up and try it as a different one to get used to the game play at Morrowind.

Choosing your birth sign is going to be important if you are choosing to be a theif or a mage, but it is self explanatory.

Running increases your athletic skill.

Jumping increases acrobatic skill. Caution: Don't jump too high as you can get hurt or possibly die :)

Sneaking increases that skill.

Fighting in your armor will increases that type of armor skill ( light, medium, or heavy).

Using any type of spell will increase that type of spell proficiency.

The hardest skills to level up are mercantile and speech craft. I suggest you visit a trainer located at various sites around Morrowind. Spend some money and remember that certain trainers can only level your skill up to a certain point. No trainer can level up a skill higher than its governing attribute.

To find out which attribute governs which skill, highlight the skill that you want and press the info button.

Books also level your skills up as you read them. Caution: Be careful not to hit the action (A) button twice because you will end up stealing the book instead of reading it and get in trouble :)

Stealing is an option of play that is extremely difficult to pull off unless you are a thief and have the right spells.

Be sure if you are going to attack someone in town that you allow them to attack you first. Just pull out your weapon, then they will attack, it is now not a crime against you :)

After you go to Balmora, go and join the Mages Guild. This will give you a fast travel point to key towns :) You can also get the "Mark" and "recall" spells much easier this way, it will cut your travel time immensely.

Silt Striders and boats are also fast travel for a fee.

Listen Into the Video Games and Gaming Morrowind Online Radio Show

Dalton and Stephanie Haile aka Wyverex and Wavecritter Google Us :)

May 04, 2008

May 01, 2008

Morrowind

Morrowind is a fantasy adventure RPG offered on the XBox gaming system and PC.

Hours and Days of Replay value and excitement await you as you delve deeper into the land of Vardenfell, on the Island of Morrowind.

After loading screen and going through the cool intro, you choose a name and listen to Jiub, you begin on a ship and beginning tutorial is provided. From the dock, you choose to be one of the 10 races and continue with guards to the census office where you have many options for "class".

Class is defined as your style of play such as combat specialist, magic specialist, or stealth specialist with sub classes, and meldings of classes.

Knights aren't just pure combat specialists, they can enchant equipment and cast restoration spells.

A witch hunter does not need to be just a magic user they also can be adept fighters with ranged weapons or staves.

Spellswords are exceptional magic users and fair me lee fighters that can augment themselves to do Titan-like damage.

Nightblades are the ultimate in thieving. They use the illusion of invisibility, alteration of undetectability, and can be virtually untouchable.

More: http://www.VideoGamesAndGaming.Info

Dalton Haile aka Wyverex
BlogTalkRadio.com/VideoGamesAndGaming