Wednesday, June 1, 2011

Thief Deadly Shadows

Where Video Games and Gaming are concerned there is such an enormous selection of game types, systems and players that even those who do not yet play may get enticed with the strangely unusual sorts of games like Thief Deadly Shadows by EIDOS played on the old Xbox system. The game play and controls of Thief Deadly Shadows are very similar to other Xbox games, but the play style is very creative with movie quality clips set in old European style homes, towns, and villages. A rated M for mature (over the age of 17) has been established for violence, graphic colors, and language to some extent I presume and the over all nature of theft in general.



The game play and controls of Thief Deadly Shadows are very similar to other Xbox games, but the play style is very creative with movie quality clips set in old European style homes, towns, and villages. A rated M for mature (over the age of 17) has been established for violence, graphic colors, and language to some extent I presume and the over all nature of theft in general.

"Cry Brethren for the Betrayer has come. Your hands will be crippled and you will perish as the wretched outcast in the bleak unwritten and you will know the face of the Destroyer" a recovered text from the Propheticus missing for 132 years in Thief Deadly Shadows.

To begin the game you enter the first mission briefing. Set your difficulty level to easy, normal, hard, or expert modes and view your main objectives in the mission area. Check these objectives often as they will change as your game play advances.

The Gear area shows your arrows, tools, loot, quest items, and maps to keep you informed of your supplies and location. You will need to keep track of the arrows you have on hand mainly but checking in with your available tools and map locations will help throughout the game.

Your first mission is a training tutorial that will gain you extreme navigation and sneak skills. Following the blue footprints along the path will bring you through this quest. Don't try to attack anyone randomly on this mission, wait for the tutorial to direct you. Taking as many water arrows as you can carry will assist you greatly not only in this mission but in the next. The water arrows that you use on the first quest will replenish for the next. As long as you have around 25 arrows when you pick them up, you will have 25 arrows when you leave the first area even if you spend them all in training.

Upstairs in this first mission, as soon as you enter the side room the guard will not even see you anymore. No longer having the threat from a guard will get you extra loot, some are throwing items.

After training, game play begins with Garrett (you, the thief) walking through corridors, homes, city streets with a rather old London feel of dark, dingy, and a creepy sort of "Jack the Ripper" days ambiance. As you sneak around as the story unfolds, Garrett is just a thief as far as the player is aware. Later in the game, Garrett's stealing for the sake of stealing morphs into an investigation of sorts. Your curiosity as a player peaks as the Keepers fill you in on the prophecy (Garrett already knows this information and through narration, together, the Keepers and Garret let us as players in on it all).

Keepers are a magical society obsessed with books, writing, pages, and glyphs. These Keepers are central to the story line and involve Garrett in some interesting travels beginning in Garrett's home town of the South Quarter, a poor region of the realm.

Your second mission brings you into the South Quarter. Shooting a torch holding guard with a water arrow will put him on higher alert, but gives you the added bonus of more shadow and more stealth. Thumping guards with your black jack weapon will also help you get through this mission. Hit them from behind, then pick up and hide the bodies in the shadows. Use a water arrow to wash away the blood stains, this keeps the other NPC's (non player characters) at bay and does not send them into alert frenzies.

Retrieving your killing arrows that miss and stick into any wooden object will keep your arrow counts higher. Being a thief, you will need to hone your lock picking skills at your home. You begin with two practice locks and can purchase others later in the game in certain shops. Becoming adept at the lock picking skill and actually memorizing the positions of some of the easier locks will help you progress much faster.

Waiting and listening are two more of a thief's greatest asset skills. Tips that flash on the loading screens, conversations between NPC's, and added hints left unsaid by NPC's to Garret will assist you greatly in knowing things before Garrett acknowledges that you, as a player, know them. Locating secret passages and cubbies along your path is well worth your time, though you may not come by these very frequently.

Where does a thief go to sell his ill gotten gains? Why a "fence" of course! A dealer who knows how to sell your stolen swag. You will become friendly with a few of these people along the way but some fences only deal with certain types of goods. Generally, each will direct you to another if they do not bother with your particular item at the time, sending you on to meet a new fence.

The feature to change the difficulty for each mission selected is quite the useful assistant. Missions can actually last in real time up to and over 16 hours and saving "in mission" is another great feature to this incredible game and leaving an area does not necessarily mean that the enemies will respawn, a mission has many areas.

A very dark, both dimly lit and Medieval feel game full of information fed as a story style narrated by you, Garrett the Thief of Deadly Shadows. Keep your ears alive as in the narrative lies clues to help you gain your way to the truth of the game. "In the years, the seven great families have become neither great nor families".

Stealth, surprise, strategy, and trickery are the plan in Thief Deadly Shadows. If you master lock picking, sneaking in the shadows, patience, and aim, your video games and gaming Xbox experience will be great fun and an awesome challenge.

The Bards Tale - The Game, The Story, The Song

The Bards Tale is set in an old European land with castles, damsels, beasties, sorcerers, and song taking you on your quest for coin and cleavage. A one player, teen rated, top view, story based, high graphic video game full of snarky, campy humor.



The greatest of innuendo, alliteration, and jovial jostling is laid throughout the tale. The Bard and narrator banter back and forth between each other or there is the option of choice to be pleasant or a bit more pointed which is directed towards other NPC's (non player characters) you happen to encounter in the regions.

Begin your adventure with The Bard in a tavern called The Drunken Rat with a buxom barmaid who enlists your help in her cellar slaying rats! "All Hail The Bard, rodent bane and rat killer!" The tutorial downstairs will help get your entirely comfortable with the controls and is recommended highly.

Winning The Bards Tale without the very public cheats found at many of the Game Faqs style sites on the net can be a bit tricky, especially at the beginning if you take the wrong choices in your chosen sequence of events. Screaming "What is the combo cheat for the one hit kills?" and succumbing to the temptation may allow the enjoyment of a game, but it will leave you with the bitter knowledge that you did not actually win.

Your starting stats begin differently at each difficulty level and if you have never played without the use of even one cheat, I suggest going easy mode your first time out. There are normal and "olde school" modes as well. Concentrate on adding your given stat points to the strength, vitality, and rhythm sections first, these should be set in a higher priority to level than your other choices. Each stat like strength has a beginning setting to then build from; easy mode starts at 8, normal at 6, and olde school at 4. A stat is hardly even noticeable until is up around and over 10, so you can see what is so difficult beginning at olde school. With the stat levels to build on, you gain 12 additional stat points that you choose to place as you wish before the start of the game and get 2 each time you gain a level. The remaining stats are Luck, Dexterity, and Charisma. You will find tokens in game to help boost your levels in the areas you do not focus on.

Before you leave the Drunken Rat, be sure to talk to the band, it is a joy to be had, but don't linger too long as you have a friend awaiting your exit. The friend is an old man who bestows upon you a special amulet and a few adder stones which power said amulet which will heal and protect you in these early levels especially, but much needed later when you encounter some powerful bosses. Adder stones are replenished in certain enemy drops, found in chests, and you are given some by special NPC's. The majority of chests in The Bards Tale are actually tree stumps so keep your eyes pealed for the shorter ones.

Before the commencement of your campaign in search of coin and cleavage coursing the community of Houton, it would be in your felicitous future to first frolic off to the forest, the Houton Forest, to frighten and finish the free-lancing, formidable, and not so furry Trow. Getting used to the alliteration yet? Strewn randomly among the narratives, you will come to quite enjoy it.

Taking a swing by the Houton Jail in the Houton Forest to see what the Kunal Trow have to say is always entertaining, provided you get here before going to the Fairy Haunt Woods and speak to Bannafeet. Don't just talk to the guard once, it gets funnier as you converse with him, a real game treat. The end result of visiting these areas in a certain order will gain you much needed added experience accompanied by a little extra enjoyment.

Your next area to peruse should be the Fairy Haunt Woods. As you enter this woodsy sector, there will be a random hunter standing in the sunshine, speak to him. After you visit the shop in Houton and obtain your bow, hunt a few grouse and speak to this same hunter again, a secret area gets opened for you to rack up even more early experience (which, frankly, is when you need it most). After completion of both wooded areas, searching well for treasure filled stumps laden with goods, explore the town of Houton.

Visit the Blackhammer Smithy Shop to secure your ranged weapon and if a friendly dog crosses your path, be certain to reply in a friendly sort of way, you may have a friend for life and the Bard needs as many allies as he can get. Checking out the brochs (little homes) for swag and side quests will not only benefit you in experience points, but accumulate special tokens that while in your possession, add to your stat levels like increasing your luck or strength. There are a possible 25 different tokens to secure along the way, so keep a sharp eye for situations that could end with a token. Common sense will get you far in this realm, being pleasant where it is the social norm is advised, but feel free to take on the Bards endearing nature when you reply to many of your interactive toons in your travels. The choices are actually reversed when you encounter your "love" in Kirkwall, so be ready for that.

Talents are also quite the added help as you level. The Bard has the choice of one talent at the start of the game. Treasure Hunter will dramatically assist your requirement to fund your expedition. Choosing Critical Strike or another weapon specific Talent as your second pick like Dual Wield. Some of the other Talents to accrue are Dog Training, Two Handed Weapons, Flail, Shield Bash, and Power Shot, receiving one selection per four levels up.

Becoming adept at blocking, especially when you encounter the raging boar creatures, will keep your adder stones in your pocket longer playing without cheat combination codes. Saving often is always a "given", but certainly worth repeating here as you will be sorry to have forgotten this golden rule.

Taking multiple trips to the Blackhammer Smithy for new weapons and armor (and the must have treasure map) as you go in and out of the two forest areas to acquire more coin and experience will prepare you for the other towns you will venture off to. Some of these towns include Kirkwall, Finstown, Dounby, Neversdale, The Furlbolg Mines, Stromness, and Highland Park. Somewhere between the purchase of your armor and the acquisition of the treasure map is when you want to take on the Bugbear Cairn. You will not need to invest in an upgraded sword if you take a right upon first entering the Bugbear Cairn and locate an actual chest.

The Kirkwall meeting with Bodb is a journey in itself. React accordingly and you will reach your destination much more quickly. The Velvet Hammer is the shop in Kirkwall with a snooty sort of shop keeper who has a higher price tag on his goods than the Blackhammer Smithy did. If you only have coin for one item, let it be the Harp. This musical instrument let's you summon two assistants instead of having just one available and ready to help in a fight.

Each new tune you acquire summons a new personality type ally. Some assist in your battles, others replenish the Bards health or light your way. Experiment with having different tune personalities out in different areas, they seem to occasionally interact with other NPC's. In Kirwall, be sure to have the Mercenary out as you pass by any women, he can be a hilarious addition to the already humorous narrative.

Take the time to chat with and listen to any and all NPC's, it will fill you in on some of the happenings in and around town, opens up new quests for the Bard, and helps you on your way to becoming the Chosen One for Princess Caleigh.

On your trek through Highland Park, keep on the watch for a helper as he is a bit hidden in the trees. His name is Mel and can be a tad skiddish around the Trow. Stay focused and check his fear meter to be aware of the time limits. Encountering dead Chosen Ones as you course through your trails will benefit the Bard incredibly as they drop items of great worth and value to the completion of the game and remember that the save points are there for a reason, save often.

The Bard has a reward waiting in Finstown, be sure to converse with everyone in Kirkwall to open up this exciting and much needed area. You will come into Finns Farm and is your entry into main city of Finstown so be sure to rush right over there to gain what the Bard has coming to him. Essential coin and cleavage await the Bard here in Finstown.

Revisit any underground sectors when you have secured the upgraded Trap Finder. He will locate secret doors to treasure rooms curiously concealed crammed with copious counts of cache. All alliterations aside, the tips for defeating the tower guardians and navigating the towns are basic. Each tower needs a healer ally out and a strongman of sorts like the Body Guard or the Mercenary. If you can acquire the added instrument before entering the first tower, take out the Light Bee as well, he has an incredible amount of health and stuns the opponents for easy targeting.

As to not spoil the quest, the Bard is now on his own to complete his adventure with stat settings enough to do so in this aforementioned knowledge gained. With allies not much more helpful than his foes, you can begrudge the Bard his ill mannered ways and with the three selections to the finish, The Bards Tale has many jubilant hours of game play.


http://VideoGamesandGaming.com

Stephanie Haile aka Wavecritter Google Me:)

Thursday, October 21, 2010

The Hobbit - The Greatest Adventure

Check Out Lord of the Rings Online! Too great! They are free to play now if you missed the grand opening in September 2010 so come on out ... Oh! The Fall Festival is going brilliantly! They have one of the most scary Haunted Creations of the season (a serious must-see). Bob for apples, pick a pumpkin, race a horse and enter the Haunted Burrow at your your own risk! Don't forget the Inn League or Ale Association, have a toast to the Fall Festival! The Greatest Adventure is what lies ahead at LOTRO.com =)

Video Games and Gaming

Wyverex and Wavecritter =)

Friday, May 29, 2009

The Chronicles of Spellborn PvP & Combat Video HD

The MMO with the Most Below:

Check out this video and pay close attention to the explanation for style here:

What have you been hoping for? Maybe The Chronicles of Spellborn has it:




Wyverex and Wavecritter

Video Games and Gaming

Saturday, April 25, 2009

Video Games and Gaming Guess That Video Game



Here are the text answers to our Video Games and Gaming Show Guess That Video Game:

The show is either currently playing on the Utterli Widget here on the site or the direct link to the show :) Or as Wyverex calls it ... You Don't Know Pixel ... Sticks :)

Game 1 for Game Cube and Sega:

1. Zelda Windwaker
2. Resident Evil 4
3. Tales of Symphonia - Dawn of the New World
4. Paper Mario
5. Fire Emblem Path of Radiance
6. Phantasy Star Online
7. Resident Evil

Game 2 for the Wii

1. Mario Cart
2. Rune Factory Frontier
3. Zelda Twilight Princess
4. Sonic Black Knight
5. Lego Star Wars The Complete Saga
6. The Conduit
7. Call of Duty World at War

Game 3 for XBox 360

1. Halo 3
2. Street Fighter 3
3. Fable 2
4. Rock Band 2
5. Star Ocean The Last Hope
6. Godfather 2
7. Gears of War 2

Game 4 for the Nintendo DS

1. Pokemon Platinum
2. Grand Theft Auto Chinatown Wars
3. Valkyrie Profile Covenant of the Plume
4. Final Fantasy Crystal Chronicles Echoes of Time
5. Super Robot Taisen K
6. Legend of Zelda Spirit Tracks
7. Professor Layton and the Curious Village

Game 5 for the PS2 and PS3

1. Final Fantasy 10
2. Kingdom Hearts 2
3. Ultimate Ninja 4
4. God of War 4
5. Little Big Planet
6. Metal Gear Solid 4
7. XMen Origins Wolverine

Enjoy the Game :)

Video Games and Gaming
Wyverex and Wavecritter aka Dalton and Stephanie Haile Google Us

Tuesday, March 17, 2009

Entropia Universe Video Games and Gaming



Entropia Universe has the cutting edge CryEngine2 to bring a Real Life Look into the Worlds Safest Virtual Universe!

Checking the minimum requirements will be a huge plus to begin :)

Then move onto checking out the Planet Roster: Calypso for Entropia, Entropia Universe. The newest Areas coming soon like: Creative Kingdom, CRD, and Next Island :)


Entropia Universe is Real People, Real Activities, and a Real Cash Economy. A MMORPG Virtual Universe of Rare Proportion :)

Checking into the Participant Guide will help you next with a Start, Login, and Connect instruction; Avatar Creation, Arriving on Calypso, Movement and Interaction Guides, Customize Your Controls, Finding Your Way, Hunting, Mining, Tailoring, Beauty, Homes and Estates, Managing Your Lands, Shops, Banking Guides, Skills and Professions, Mindforce, and Events Guides. These helper pages will get you a fierce understanding of the game and the Entropia Universe :)

Video Games and Gaming

Wyverex and Wavecritter aka Dalton and Stephanie Haile Google Us :)

Sunday, February 22, 2009

Thief Deadly Shadows Video Games and Gaming



Video Games and Gaming Thief Deadly Shadows Tips

Find Article #1 at VideoGamesAndGaming.net for an game review and more tips :)

Thief Deadly Shadows rated M for Mature (age 17 and up) played on the XBox and PC.

First and second mission tips and other game tips for Thief Deadly Shadows can be found on our article above but here are some additional tips for easier leveling and game play:

You, no doubt, have noticed how easily enemies lie in the Video Games and Gaming Worlds. The narrative can be exceptionally taunting in Thief Deadly Shadows. Don't listen to the enemies :) They say things like "Come on out, we won't hurt you" lol Yes they will!

Fire arrows are collected in flame pits and other "hot" areas.

It takes 2 arrows to drop an alert guard but only one for a guard just patrolling.

Read all the journal guides on your missions. They give you much needed tips to help on your quests.

Be sure to cover all ground before moving along, completing each step or you will find yourself backtracking into each area multiple times. Although this can gain you additional experience, it gets monotonous :)

Missions can actually last (real time) over 16 hours, so the added save while "in mission" really is useful. Save regularly.

Lockpicking: Rotate your left thumb stick (clockwise or counter) until you feel a vibration (if you have this feature in your controller) or you will hear an audible "click". Keep your position and click the "A" button. Repeat the circular motion and "A" as many times as it takes to open the lock.

All locks of the same shape and color will open the same way so try to memorize the easier early locks, it will save much time. Practice on the lock sets at your home. You can obtain more later in the game from certain shops.

South Quarter is a poor region (also your where your home is) and Auldale is where the nobility live. Stone Market Plaza is the most dangerous of places. It houses many Hammer Guards and Pagans.

Turning off the standing candles can be done just by targeting them, but the wall torches, guard held torches, or fires need to be extinguished by a water arrow.

Pick up water arrows by looking in fountains.

Attacking regular townsfolk is ill advised as they will "story tell" helpful hints.

Wagon signs above shops with a red hand are seller shops for your loot.

Certain "fences" (dealers of your stolen property) will only deal in certain types of goods. Some items they will give premiums for but some items they will send you off to someone else to purchase.

To be able to differentiate between guards and other people look at the tabbards they are wearing (the shirt deals and markings on them).

The Pagans are real tough guys so don't let them hit you if you can help it :)

Throughout the game are some awesome graphical cut scenes of epic movie quality!

With no on screen map, you will need to pay closer attention to your given maps.

A feature to be able to change the difficulty levels from easy, normal, hard and expert modes is available for each individual mission :)

Not all doors with visible locks on them are actually locked.

Noise maker arrows are quite useful to send your enemies away if you get too many in striking distance.

Moss arrows are used to muffle noises like walking across metal or to shoot right at a rather loud or potentially loud guard or towns person.

Listen into the Video Games and Gaming Show on Thief Deadly Shadows and Circus Maximus for more :)

Dalton Haile aka Wyverex Google Me