Showing posts with label stephanie haile. Show all posts
Showing posts with label stephanie haile. Show all posts

June 01, 2011

Thief Deadly Shadows

Where Video Games and Gaming are concerned there is such an enormous selection of game types, systems and players that even those who do not yet play may get enticed with the strangely unusual sorts of games like Thief Deadly Shadows by EIDOS played on the old Xbox system. The game play and controls of Thief Deadly Shadows are very similar to other Xbox games, but the play style is very creative with movie quality clips set in old European style homes, towns, and villages. A rated M for mature (over the age of 17) has been established for violence, graphic colors, and language to some extent I presume and the over all nature of theft in general.



The game play and controls of Thief Deadly Shadows are very similar to other Xbox games, but the play style is very creative with movie quality clips set in old European style homes, towns, and villages. A rated M for mature (over the age of 17) has been established for violence, graphic colors, and language to some extent I presume and the over all nature of theft in general.

"Cry Brethren for the Betrayer has come. Your hands will be crippled and you will perish as the wretched outcast in the bleak unwritten and you will know the face of the Destroyer" a recovered text from the Propheticus missing for 132 years in Thief Deadly Shadows.

To begin the game you enter the first mission briefing. Set your difficulty level to easy, normal, hard, or expert modes and view your main objectives in the mission area. Check these objectives often as they will change as your game play advances.

The Gear area shows your arrows, tools, loot, quest items, and maps to keep you informed of your supplies and location. You will need to keep track of the arrows you have on hand mainly but checking in with your available tools and map locations will help throughout the game.

Your first mission is a training tutorial that will gain you extreme navigation and sneak skills. Following the blue footprints along the path will bring you through this quest. Don't try to attack anyone randomly on this mission, wait for the tutorial to direct you. Taking as many water arrows as you can carry will assist you greatly not only in this mission but in the next. The water arrows that you use on the first quest will replenish for the next. As long as you have around 25 arrows when you pick them up, you will have 25 arrows when you leave the first area even if you spend them all in training.

Upstairs in this first mission, as soon as you enter the side room the guard will not even see you anymore. No longer having the threat from a guard will get you extra loot, some are throwing items.

After training, game play begins with Garrett (you, the thief) walking through corridors, homes, city streets with a rather old London feel of dark, dingy, and a creepy sort of "Jack the Ripper" days ambiance. As you sneak around as the story unfolds, Garrett is just a thief as far as the player is aware. Later in the game, Garrett's stealing for the sake of stealing morphs into an investigation of sorts. Your curiosity as a player peaks as the Keepers fill you in on the prophecy (Garrett already knows this information and through narration, together, the Keepers and Garret let us as players in on it all).

Keepers are a magical society obsessed with books, writing, pages, and glyphs. These Keepers are central to the story line and involve Garrett in some interesting travels beginning in Garrett's home town of the South Quarter, a poor region of the realm.

Your second mission brings you into the South Quarter. Shooting a torch holding guard with a water arrow will put him on higher alert, but gives you the added bonus of more shadow and more stealth. Thumping guards with your black jack weapon will also help you get through this mission. Hit them from behind, then pick up and hide the bodies in the shadows. Use a water arrow to wash away the blood stains, this keeps the other NPC's (non player characters) at bay and does not send them into alert frenzies.

Retrieving your killing arrows that miss and stick into any wooden object will keep your arrow counts higher. Being a thief, you will need to hone your lock picking skills at your home. You begin with two practice locks and can purchase others later in the game in certain shops. Becoming adept at the lock picking skill and actually memorizing the positions of some of the easier locks will help you progress much faster.

Waiting and listening are two more of a thief's greatest asset skills. Tips that flash on the loading screens, conversations between NPC's, and added hints left unsaid by NPC's to Garret will assist you greatly in knowing things before Garrett acknowledges that you, as a player, know them. Locating secret passages and cubbies along your path is well worth your time, though you may not come by these very frequently.

Where does a thief go to sell his ill gotten gains? Why a "fence" of course! A dealer who knows how to sell your stolen swag. You will become friendly with a few of these people along the way but some fences only deal with certain types of goods. Generally, each will direct you to another if they do not bother with your particular item at the time, sending you on to meet a new fence.

The feature to change the difficulty for each mission selected is quite the useful assistant. Missions can actually last in real time up to and over 16 hours and saving "in mission" is another great feature to this incredible game and leaving an area does not necessarily mean that the enemies will respawn, a mission has many areas.

A very dark, both dimly lit and Medieval feel game full of information fed as a story style narrated by you, Garrett the Thief of Deadly Shadows. Keep your ears alive as in the narrative lies clues to help you gain your way to the truth of the game. "In the years, the seven great families have become neither great nor families".

Stealth, surprise, strategy, and trickery are the plan in Thief Deadly Shadows. If you master lock picking, sneaking in the shadows, patience, and aim, your video games and gaming Xbox experience will be great fun and an awesome challenge.

The Bards Tale - The Game, The Story, The Song

The Bards Tale is set in an old European land with castles, damsels, beasties, sorcerers, and song taking you on your quest for coin and cleavage. A one player, teen rated, top view, story based, high graphic video game full of snarky, campy humor.



The greatest of innuendo, alliteration, and jovial jostling is laid throughout the tale. The Bard and narrator banter back and forth between each other or there is the option of choice to be pleasant or a bit more pointed which is directed towards other NPC's (non player characters) you happen to encounter in the regions.

Begin your adventure with The Bard in a tavern called The Drunken Rat with a buxom barmaid who enlists your help in her cellar slaying rats! "All Hail The Bard, rodent bane and rat killer!" The tutorial downstairs will help get your entirely comfortable with the controls and is recommended highly.

Winning The Bards Tale without the very public cheats found at many of the Game Faqs style sites on the net can be a bit tricky, especially at the beginning if you take the wrong choices in your chosen sequence of events. Screaming "What is the combo cheat for the one hit kills?" and succumbing to the temptation may allow the enjoyment of a game, but it will leave you with the bitter knowledge that you did not actually win.

Your starting stats begin differently at each difficulty level and if you have never played without the use of even one cheat, I suggest going easy mode your first time out. There are normal and "olde school" modes as well. Concentrate on adding your given stat points to the strength, vitality, and rhythm sections first, these should be set in a higher priority to level than your other choices. Each stat like strength has a beginning setting to then build from; easy mode starts at 8, normal at 6, and olde school at 4. A stat is hardly even noticeable until is up around and over 10, so you can see what is so difficult beginning at olde school. With the stat levels to build on, you gain 12 additional stat points that you choose to place as you wish before the start of the game and get 2 each time you gain a level. The remaining stats are Luck, Dexterity, and Charisma. You will find tokens in game to help boost your levels in the areas you do not focus on.

Before you leave the Drunken Rat, be sure to talk to the band, it is a joy to be had, but don't linger too long as you have a friend awaiting your exit. The friend is an old man who bestows upon you a special amulet and a few adder stones which power said amulet which will heal and protect you in these early levels especially, but much needed later when you encounter some powerful bosses. Adder stones are replenished in certain enemy drops, found in chests, and you are given some by special NPC's. The majority of chests in The Bards Tale are actually tree stumps so keep your eyes pealed for the shorter ones.

Before the commencement of your campaign in search of coin and cleavage coursing the community of Houton, it would be in your felicitous future to first frolic off to the forest, the Houton Forest, to frighten and finish the free-lancing, formidable, and not so furry Trow. Getting used to the alliteration yet? Strewn randomly among the narratives, you will come to quite enjoy it.

Taking a swing by the Houton Jail in the Houton Forest to see what the Kunal Trow have to say is always entertaining, provided you get here before going to the Fairy Haunt Woods and speak to Bannafeet. Don't just talk to the guard once, it gets funnier as you converse with him, a real game treat. The end result of visiting these areas in a certain order will gain you much needed added experience accompanied by a little extra enjoyment.

Your next area to peruse should be the Fairy Haunt Woods. As you enter this woodsy sector, there will be a random hunter standing in the sunshine, speak to him. After you visit the shop in Houton and obtain your bow, hunt a few grouse and speak to this same hunter again, a secret area gets opened for you to rack up even more early experience (which, frankly, is when you need it most). After completion of both wooded areas, searching well for treasure filled stumps laden with goods, explore the town of Houton.

Visit the Blackhammer Smithy Shop to secure your ranged weapon and if a friendly dog crosses your path, be certain to reply in a friendly sort of way, you may have a friend for life and the Bard needs as many allies as he can get. Checking out the brochs (little homes) for swag and side quests will not only benefit you in experience points, but accumulate special tokens that while in your possession, add to your stat levels like increasing your luck or strength. There are a possible 25 different tokens to secure along the way, so keep a sharp eye for situations that could end with a token. Common sense will get you far in this realm, being pleasant where it is the social norm is advised, but feel free to take on the Bards endearing nature when you reply to many of your interactive toons in your travels. The choices are actually reversed when you encounter your "love" in Kirkwall, so be ready for that.

Talents are also quite the added help as you level. The Bard has the choice of one talent at the start of the game. Treasure Hunter will dramatically assist your requirement to fund your expedition. Choosing Critical Strike or another weapon specific Talent as your second pick like Dual Wield. Some of the other Talents to accrue are Dog Training, Two Handed Weapons, Flail, Shield Bash, and Power Shot, receiving one selection per four levels up.

Becoming adept at blocking, especially when you encounter the raging boar creatures, will keep your adder stones in your pocket longer playing without cheat combination codes. Saving often is always a "given", but certainly worth repeating here as you will be sorry to have forgotten this golden rule.

Taking multiple trips to the Blackhammer Smithy for new weapons and armor (and the must have treasure map) as you go in and out of the two forest areas to acquire more coin and experience will prepare you for the other towns you will venture off to. Some of these towns include Kirkwall, Finstown, Dounby, Neversdale, The Furlbolg Mines, Stromness, and Highland Park. Somewhere between the purchase of your armor and the acquisition of the treasure map is when you want to take on the Bugbear Cairn. You will not need to invest in an upgraded sword if you take a right upon first entering the Bugbear Cairn and locate an actual chest.

The Kirkwall meeting with Bodb is a journey in itself. React accordingly and you will reach your destination much more quickly. The Velvet Hammer is the shop in Kirkwall with a snooty sort of shop keeper who has a higher price tag on his goods than the Blackhammer Smithy did. If you only have coin for one item, let it be the Harp. This musical instrument let's you summon two assistants instead of having just one available and ready to help in a fight.

Each new tune you acquire summons a new personality type ally. Some assist in your battles, others replenish the Bards health or light your way. Experiment with having different tune personalities out in different areas, they seem to occasionally interact with other NPC's. In Kirwall, be sure to have the Mercenary out as you pass by any women, he can be a hilarious addition to the already humorous narrative.

Take the time to chat with and listen to any and all NPC's, it will fill you in on some of the happenings in and around town, opens up new quests for the Bard, and helps you on your way to becoming the Chosen One for Princess Caleigh.

On your trek through Highland Park, keep on the watch for a helper as he is a bit hidden in the trees. His name is Mel and can be a tad skiddish around the Trow. Stay focused and check his fear meter to be aware of the time limits. Encountering dead Chosen Ones as you course through your trails will benefit the Bard incredibly as they drop items of great worth and value to the completion of the game and remember that the save points are there for a reason, save often.

The Bard has a reward waiting in Finstown, be sure to converse with everyone in Kirkwall to open up this exciting and much needed area. You will come into Finns Farm and is your entry into main city of Finstown so be sure to rush right over there to gain what the Bard has coming to him. Essential coin and cleavage await the Bard here in Finstown.

Revisit any underground sectors when you have secured the upgraded Trap Finder. He will locate secret doors to treasure rooms curiously concealed crammed with copious counts of cache. All alliterations aside, the tips for defeating the tower guardians and navigating the towns are basic. Each tower needs a healer ally out and a strongman of sorts like the Body Guard or the Mercenary. If you can acquire the added instrument before entering the first tower, take out the Light Bee as well, he has an incredible amount of health and stuns the opponents for easy targeting.

As to not spoil the quest, the Bard is now on his own to complete his adventure with stat settings enough to do so in this aforementioned knowledge gained. With allies not much more helpful than his foes, you can begrudge the Bard his ill mannered ways and with the three selections to the finish, The Bards Tale has many jubilant hours of game play.


http://VideoGamesandGaming.com

Stephanie Haile aka Wavecritter Google Me:)

April 25, 2009

Video Games and Gaming Guess That Video Game



Here are the text answers to our Video Games and Gaming Show Guess That Video Game:

The show is either currently playing on the Utterli Widget here on the site or the direct link to the show :) Or as Wyverex calls it ... You Don't Know Pixel ... Sticks :)

Game 1 for Game Cube and Sega:

1. Zelda Windwaker
2. Resident Evil 4
3. Tales of Symphonia - Dawn of the New World
4. Paper Mario
5. Fire Emblem Path of Radiance
6. Phantasy Star Online
7. Resident Evil

Game 2 for the Wii

1. Mario Cart
2. Rune Factory Frontier
3. Zelda Twilight Princess
4. Sonic Black Knight
5. Lego Star Wars The Complete Saga
6. The Conduit
7. Call of Duty World at War

Game 3 for XBox 360

1. Halo 3
2. Street Fighter 3
3. Fable 2
4. Rock Band 2
5. Star Ocean The Last Hope
6. Godfather 2
7. Gears of War 2

Game 4 for the Nintendo DS

1. Pokemon Platinum
2. Grand Theft Auto Chinatown Wars
3. Valkyrie Profile Covenant of the Plume
4. Final Fantasy Crystal Chronicles Echoes of Time
5. Super Robot Taisen K
6. Legend of Zelda Spirit Tracks
7. Professor Layton and the Curious Village

Game 5 for the PS2 and PS3

1. Final Fantasy 10
2. Kingdom Hearts 2
3. Ultimate Ninja 4
4. God of War 4
5. Little Big Planet
6. Metal Gear Solid 4
7. XMen Origins Wolverine

Enjoy the Game :)

Video Games and Gaming
Wyverex and Wavecritter aka Dalton and Stephanie Haile Google Us

March 17, 2009

Entropia Universe Video Games and Gaming



Entropia Universe has the cutting edge CryEngine2 to bring a Real Life Look into the Worlds Safest Virtual Universe!

Checking the minimum requirements will be a huge plus to begin :)

Then move onto checking out the Planet Roster: Calypso for Entropia, Entropia Universe. The newest Areas coming soon like: Creative Kingdom, CRD, and Next Island :)


Entropia Universe is Real People, Real Activities, and a Real Cash Economy. A MMORPG Virtual Universe of Rare Proportion :)

Checking into the Participant Guide will help you next with a Start, Login, and Connect instruction; Avatar Creation, Arriving on Calypso, Movement and Interaction Guides, Customize Your Controls, Finding Your Way, Hunting, Mining, Tailoring, Beauty, Homes and Estates, Managing Your Lands, Shops, Banking Guides, Skills and Professions, Mindforce, and Events Guides. These helper pages will get you a fierce understanding of the game and the Entropia Universe :)

Video Games and Gaming

Wyverex and Wavecritter aka Dalton and Stephanie Haile Google Us :)

January 20, 2009

Spore the Game and Creature Creators




The Spore series of Creature Creators and the actual EA game take you through the wondrous adventure of a being from the cell stage to the space era. The civilizations, buildings, transportation choices, and scenery reflect the evolution of your creature along the way.

The complexity of the Spore video game program will stagger the mind, the graphics will entice the senses, and ease of play will astound even the newest video games and gaming player. The Creature Creator series alone would keep you mesmerized for hours at a time. Delving into the world of Spore in the main game will not only tap the unused portions of the brain, but instill a retention to the scientific verbiage and understanding of theory whether or not you buy into the theory of evolution.



The structure of this intense game will gain you a better idea of societies and civilizations as a whole just by playing. It teaches basic Sociology, points of Geology, History to some extent, Physics, and many more subtle lessons as you venture along through the worlds.

Coming up with some helpful tips for new players was quite an easy undertaking. While I left out the trial and error issues (for the most part) because they are part of the discovery of Spore, I wanted to list some rather important tips that I would have found useful before I began the game.

Beginning from the early creature directly following the cell stage, the list of Creature Creator Stages is as follows: Creature Creator for fully evolved creatures; The Tribal Outfitter; The Civilization Outfitter; and The Space Outfitter. These Creations will be used by the computer (depending on which stage you are in): The Cell Stage; Creature Stage; Tribal Stage; The Civilization Stage; or Space Stage.

The Cell Stage: Starts with the beginning of your Planet choice (at this time, omnivorous feeding is not yet a choice) You must work for an omnivorous mouth and it is the most challenging of the three: Omnivorous; Carnivorous; and Herbivorous. Your creature floats around eating plant cells (herbivore) and meat cells (carnivore) and calls their mates to follow sonic waves to find them to mate.

Choosing Your Theme: Choose "No Theme" for a random generation. Creations you have made on the Creature Creators will be randomly generated into the game at different intervals :) Your creations ... in game!

A Tip: Going to the Creature Creator Section to create a "Space" something will automatically unlock that section of the game, but we do suggest going from Stage to Stage as you develop. Each Zone Creation that you make will allow access into said zone. Remember that each stage unlocks different things in the latter stages and the Creature and Cell Stages are the only two where you can actually customize your creations body.

The eating process gains you cell points to evolve into a larger creature. As you get bigger the dangers to you also increase. It is survival of the fittest really here and you can destroy other creatures for their cell parts. This will be how you attain the role of omnivore if you wish. I did find the spit poison cell part to be a bit overrated but if this is an option for you, use it until you can find another part.

So what happens when your creature gets destroyed or eaten? You just go back to wherever you last evolved from. You can also check this periodically by viewing your History. While checking this area, you are completely safe from enemies.

Tips for the Omnivorous Mouth: If you are trying for an omnivorous adventure here at Spore, either attain the omnivorous mouth (proboscis) while still in the water (Cell Stage) or keep switching between carnivorous and herbivorous mouths so you would stay in keeping with an omnivorous style of feeding, evening out your eating habits. Stay in the blue on your feeding bar.

Perks: Different Stage perks that being either an omnivore, herbivore, or carnivore are exciting. The first perks you receive are: Siren Song for the herbivore's; Summon Flock for the omnivore's; and Raging Roar for the carnivore's.

When you are on the road to a sentient being, you can now think and have a pack of creatures. I recommend keeping with a pack of your own kind as you will know better who they are and what they are likely to do.

Along the way you are unlocking parts and evolving your creature. Once you emerge from the water, the new, strange, wonderful world of the Spore video games and gaming series unfolds, with the race to evolve being first on your agenda.

Stephanie is a co-host on 2 Blog Talk Radio shows! Check them out: http://www.VideoGamesAndGaming.Info
http://www.BlogsAndSocialNetworks.Info

Stephanie is a business owner, wife, mother of two brilliant teenagers, friend, research and beach enthusiast, video gamer, and blogs and social networks buff who enjoys writing, playing video games, keeping up with blogs and social networks, reading, learning, and teaching.

Stephanie Haile aka Wavecritter Google Me :)

Article Source: http://EzineArticles.com/?expert=Stephanie_Haile

December 24, 2008

Video Games and Gaming Morrowind



Morrowind from the Socucius House - Census Office

If you are planning to be a theif in Morrowind, now is the time to start your career. There is even a lockpick on the table next to the candlestick to unlock the chest on the bottom of the bookshelf. Warning: Not every theivery will be this easy ... this is a gimmee, a big gimmee but worth over 400 gold.

At this point, either continue on if you are enjoying your character, or start a new game to discover other classes, races and venues of play.

Resting is an important action to take, especially when your fatigue bar changes from green to black. If you are entering an enemy area, rest before you start to engage. In town though, don't worry about your fatigue bar.

Immediately when leaving the census office, find a wood elf named Fargoth and give him the ring from the barrel found earlier in the census office. This will get you better prices in the census office here at Seyda Neen (a squat town along the southern coast).

Sell the booty acquired in the census office and purchase the best equipment you can afford, even if it is just one weapon. Spells are available but pricey in Seyda Neen.

Speak with all NPC's (non player characters) as they may have tips on certain side quests.

The main quest begins after you to talk to a main NPC in Balmora (south western estuary trade city. Be certain to Save at this point.

Either play out as this character or change up and try it as a different one to get used to the game play at Morrowind.

Choosing your birth sign is going to be important if you are choosing to be a theif or a mage, but it is self explanatory.

Running increases your athletic skill.

Jumping increases acrobatic skill. Caution: Don't jump too high as you can get hurt or possibly die :)

Sneaking increases that skill.

Fighting in your armor will increases that type of armor skill ( light, medium, or heavy).

Using any type of spell will increase that type of spell proficiency.

The hardest skills to level up are mercantile and speech craft. I suggest you visit a trainer located at various sites around Morrowind. Spend some money and remember that certain trainers can only level your skill up to a certain point. No trainer can level up a skill higher than its governing attribute.

To find out which attribute governs which skill, highlight the skill that you want and press the info button.

Books also level your skills up as you read them. Caution: Be careful not to hit the action (A) button twice because you will end up stealing the book instead of reading it and get in trouble :)

Stealing is an option of play that is extremely difficult to pull off unless you are a thief and have the right spells.

Be sure if you are going to attack someone in town that you allow them to attack you first. Just pull out your weapon, then they will attack, it is now not a crime against you :)

After you go to Balmora, go and join the Mages Guild. This will give you a fast travel point to key towns :) You can also get the "Mark" and "recall" spells much easier this way, it will cut your travel time immensely.

Silt Striders and boats are also fast travel for a fee.

Listen Into the Video Games and Gaming Morrowind Online Radio Show

Dalton and Stephanie Haile aka Wyverex and Wavecritter Google Us :)

December 02, 2008

Video Games and Gaming Ogre Island Southern Vale



The home of some of the “Elite” of Ogre Island, Southern Vale calls the adventurous to its towns walkways. Equipped with a full service bank; potion vendor; arrow and warlock vendors; rose bushes, grape vines, blueberry bushes, and a pumpkin patch; stoves and a cooking fire; with easy access to Myer Falls; plenty of enemies to enhance your excitement; and a short (but treacherous) excursion to the south to Dragon Vale or to the north west towards Mhorinia.

Travel outside the gate and a bit north to the Werewolf Lair or to the east into the Rover and Worm laden Wastelands where the Wizard Tower, Worm Lair, Thak Kaar, and Lome await hungrily your visit :)

A peek into Southern Vale is an easy goal to achieve. Step into the free warp hut located in Underleaf and arrive safely in the beautiful town of Southern Vale. Keep in mind that both Underleaf and Southern Vale are PVP (player vs. player) towns where unsuspecting noobers have been known to wander across a major pwnage player. No worries if you die though, you just end up back at the town you attuned your life force to via the numerous life stones on the island.

*Here’s a tip: When you take the free warp back to Underleaf (recall a PVP area) if you survived death in Southern Vale and do not wish to die when you get into Underleaf, take your warp key and step into the nearby warp hut to go someplace safe :) Many major high veterans of Ogre Island also call Underleaf home :)

Dalton and Stephanie Haile aka Wyverex and Wavecritter Google Us :)

November 24, 2008

Avatars United Video Games and Gaming Social Network

Avatars United

What an outstanding Video Games and Gaming Social Network! Avatars United is loaded with gamers from Final Fantasy, World of Warcraft, Second City, from IMVU and Meez, to Gaia Online (and soon to be Ogre Islanders). With Forums, Events, Worlds, Photos, Videos, and more, there is never a dull moment over at Avatars United.


This Video Games and Gaming Social Network is a creation or compilation of Avatar based toons or characters from the Virtual Worlds of the Internet. Our individual personalities created and envisioned in our toons are our online personalities here on Avatars United. With the frowning upon of "Reality" based photos, videos, and bios, this is a unique and well thought out concept by the creators of Avatars Online.


Wavecritter recently created the new group Ogre Islanders, so stop by and give Avatars Online a look :)


Ogre Islanders Avatars United

Dalton and Stephanie Haile aka Wyverex and Wavecritter